Although I had been working with Substance Designer for some time, I needed a little more convincing to buy Substance Painter. I already had 3DCoat. In addition to the fantastic sculpting, retopo and UV options, I already had a fully-fledged toolset for PBR texturing. Or so I thought. Of course, that changed abruptly after I tried Substance Painter for the first time and got to know the great procedural workflow. But one wish remained unfulfilled for many years. In 3DCoat I was always able to use textures along a path and work very precisely. I always missed that in Substance Painter. Well, that has changed. New updates to the Substance3D products have been released, bringing with them long-awaited features. In addition to a complete Path Tool Set, some very helpful presets have been added to Substance Painter. 3DCoat still remains one of my favourite tools for all the other possibilities. Here I will go through various application examples. Let's start with Substance Painter.
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