Virtual Reality is slowly becoming part of our reality, from video games and visualizations to art. Dan Franke is a VR storyteller who creates games and VR experiences. He talks about how VR can be used in your career and productions during our TD Meetup event.
Dan Franke will take you inside his creative process and show you how he uses Quill VR to craft immersive VR stories and turn ideas into visuals at lightning speed. He will explain how these techniques can be seamlessly incorporated into traditional 3D animation and previs workflows, making them a powerful tool for rapid iteration and creative problem solving.
About Dan
Dan Franke is a Stuttgart-based VR artist, director, and educator who swapped the safe roads of Porsche and TV gigs for the wilder ride of immersive storytelling, and he hasn’t looked back since. After film school at the Filmakademie Baden-Württemberg and co-directing a children’s series, he stumbled into Goro Fujita’s Quill workshop in 2018, had his “Eureka in 3D” moment, and basically decided never to touch polygons the boring way again. Since then, he’s co-founded Studio Syro, helped bring the first VR series Tales from Soda Island to life, led Quill artistry on projects like Namoo, and launched Spacelime Studios, where painting in VR looks suspiciously like playing around but somehow produces award-winning work.
And what wil happen at theTD-Meetup?
Dan will also demonstrate how Quill’s capabilities can be integrated with Maya, Blender or Houdini to extend into FX work. This session will transform your perception of VR, showing it not just as a medium to experience, but also as a powerful tool for creation.
Thursday, 11 September 2025 at 3 PM CET