The first speaker is Anton Palmqvist, Head of Real-Time at Goodbye Kansas. He starts the talk with the project "Troll", which is presented as a cinematic trailer on the one hand and serves as a tech demo for the real-time raytracing features of the Unreal Engine on the other. The half-hour presentation will focus on the use of real-time ray tracing in a modern VFX pipeline and how game tech can be combined with a classic VFX pipeline. Anton Palmqvist answered DP's questions in an interview and went into further details as well as possible future prospects for the technology, which is still in its infancy. The demo project As you can see from the pictures in the article, it revolves around a young lady called Bianca, who is sitting in a crown in the middle of a forest by a small lake. Frogs croak and the wind rustles the leaves. Three fairies appear below the surface of the water. They circle at first, glow, light up the area around them and rise out of the water. They dance around, pla...
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