Shadow play in Blender

Even though it is one of the youngest VFX degree programmes, the HFF already has a lot to show – and if we remember what we did in the second what we did in the second semester, “Das Schattenspiel” is already worthy of note. But how did it come about?

by Mayra Ebensen, Silvia Loose and Paula Wodniok Story development began in October 2022, during the weekly meetings with our Professor Jürgen Schopper. We received strong support from Dr Rodolfo Anes Silveira, Jonas Kluger, Berter Orpark and our team assistant Petra Hereth. We discussed many concept ideas and styles that we wanted to try out, and that's how our team finally came together. The three of us - Mayra Ebensen, Silvia Loose and Paula Wodniok - were all interested in a very stylised animated film.After the first story outlines and concept drawings, we finally agreed on a children's film with a scary factor, initially set on Halloween and with a rather humorous tone. We later moved away from this theme, but the core of the story remained: the child's unique creativity and overcoming fears. To further explore the depth of the character, we had the support of psychologist Dr Walter Stehling, who gave a seminar on the hero's journey and character motivation.

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