At FMX, Present’s collaboration partners Cubic Motion (acquired by Epic Games in 2020) and the Universityof Augsburg demonstrated how emotional engagement with a user can be facilitated on a next level. A key-question was: “How can interactions with virtual avatars become commonplace – while circumventing the dreaded uncanny valley?”
Bertha-Benz Hall at the House of Economy in Stuttgart at FMX 2022 Manne and his colleagues took center stage at an insightful presentation about their project “Photoreal Realtime Sentient Entity”. Alongside Manne, Steve Caulkin, Engineering Director at Epic Games Animation UK, and Florian Lingenfelser, Chair for Human-Centered Artificial Intelligence at Augsburg University, took the stage during the presentation. In our conversation, Manne hinted at what Present is quintessentially about: “Present is about people; it’s about a growing, elderly population, people stuck inside because of a pandemic – but it’s also about digital environments. In a way, digi...
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