Aerial view of a tranquil lake surrounded by lush green forests and rocky terrain, with a graphic overlay displaying the text "WORLD CREATOR 2025.1 SEP 22 2025" in the top left and bottom right corners.

World Creator 2025.1 paints biomes and scatters rocks

Biomes, scattering, emissive lava and even GTAV maps: World Creator 2025.1 brings a full ecosystem update to GPU terrain generation.

BiteTheBytes has released World Creator 2025.1, a major update to its GPU-based terrain generator. The headline addition is the new Biome system, which lets artists set up ecosystems such as forests, tundra or deserts, then paint them directly onto terrain. (Relase Notes here)

Biomes can be defined through combinations of filters, objects and materials, with their own masks and procedural rules. World Creator orders and blends them in real time, and their distribution can be exported as 2D maps for use in external workflows.

Asset scattering with custom imports

The update also introduces the option to import custom 3D assets in formats including FBX, GLB and OBJ. Imported meshes, such as vegetation or rocks, can be placed manually or scattered procedurally across terrain.

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Procedural scattering supports parameters like terrain height and slope, noise variation, and collision exclusion. Scattered assets can receive their own shading styles, with gradients for subtle colour variations. Secondary scattering is also possible, enabling moss on rocks or vines on trees. Placement data can be exported to DCC tools or game engines as instance maps. World Creator now also supports direct import of Megascans assets from Epic Games’ Fab marketplace. BiteTheBytes ships its own starter asset pack with certain licence tiers.

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Materials: now with glow and geometry

The material system gains support for emissive materials, suitable for lava flows or stylised effects, and now allows displacement textures that generate actual geometry instead of render-only detail. Materials can combine colour, textures, gradients and Adobe Substance materials in one definition.

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Viewports, filters and scaling

Rendering in the viewport benefits from a new real-time denoiser and custom resolution options. Post-processing has been expanded with LUTs and additional filters.

New terrain filters include Terrace for stepped formations and Dunes for desert shapes. A new Scene Layer type, updated path tools, and a World Scaler for uniform scene scaling have been added. According to BiteTheBytes, generation and rendering are now around 15% faster, and Wacom support has been improved.

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Revised licensing and pricing

BiteTheBytes has also restructured licensing. The Indie licence ($149) is now capped at $50,000/year revenue and excludes object scattering, though maximum export resolution has doubled to 8K. The Professional licence ($249) is restricted to individual artists without a revenue cap. A new Studio licence costs $499 for studios under $1M/year revenue, while the Enterprise licence covers higher tiers at $1,669.

Subscription rentals remain only for Studio and Enterprise customers. Time-limited lifetime licences are also on sale. Full details are available via World Creator’s official pricing page.