Bela Beier - DIGITAL PRODUCTION https://digitalproduction.com Magazine for Digital Media Production Mon, 15 Dec 2025 14:15:37 +0000 en-US hourly 1 236729828 Keychron K5 Max: The New Default https://digitalproduction.com/2025/12/17/keychron-k5-max-the-new-default/ Wed, 17 Dec 2025 09:00:00 +0000 https://digitalproduction.com/?p=160891 A sleek black mechanical keyboard with gray keycaps and an orange key, placed on a dark surface with a curved white sheet in the background.

A keyboard is the most used tool in digital production, so why settle for mediocrity? After eight months of testing, the Keychron K5 Max has earned a place as my daily driver. Here’s why.

The post Keychron K5 Max: The New Default first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
A sleek black mechanical keyboard with gray keycaps and an orange key, placed on a dark surface with a curved white sheet in the background.

TL;DR: The Keychron K5 Max is an ultraslim, full-sized mechanical keyboard with an aluminium frame and low-profile Gateron 2.0 brown switches. It offers a crisp, tactile typing feel without excess noise and connects via Bluetooth 5.1, 2.4 GHz, or USB-C. Configuration runs directly in the browser through VIA, saving settings on the keyboard for true cross-platform reliability. No drivers, no software, just professional performance and reliability after a rocky start

The Typing Key presses feel crisp and precise, with a satisfying level of resistance that avoids the “tinny” sensation found in some low-profile switches (and yes, we tested multiples). Also: The K5 has a layer of “acoustic foam”, which dampens the sound, but doesn't interfere with the tactical sensation of the keys. The travel distance is reduced compared to standard mechanical keyboards, but the overall typing experience remains solid, striking a balance between comfort and responsiveness. But before I am waxing and mumbl...


Hello Stranger!

This article is exclusively for Digital Production Subscribers.
If you are already subscribed, please log in below,
if you aren't subscribed, What are you waiting for?

Subscribers get
exclusive access to many articles like the one you just wanted to read,
can directly contact the authors or the newsroom,
can download many cool things from the archives,
support one of the last independent platforms weithout an "Algorithm"
and are granted exclusive bragging rights for being a better person!

Get an overview on what's available here, and access everything on the site!


Subscribe Now!

If you need another reason,
here is a picture of the editorial cat,
which you'll be supporting as well!


The post Keychron K5 Max: The New Default first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
DIGITAL PRODUCTION 160891
The Hungarian Dressmaker – by PFX https://digitalproduction.com/2025/06/13/the-hungarian-dressmaker-by-pfx/ Fri, 13 Jun 2025 08:00:00 +0000 https://digitalproduction.com/?p=181064 A woman in a hat walking away, two men with dogs approaching from the front.

Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice

The post The Hungarian Dressmaker – by PFX first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
A woman in a hat walking away, two men with dogs approaching from the front.

When The Hungarian Dressmaker was selected as Slovakia’s submission for the 2024 Academy Awards, it wasn’t just a win for the country’s film scene—it was also a showcase of what Central Europe’s VFX talent can achieve under pressure. For PFX, the Prague-headquartered post-production powerhouse with offices across six countries, the project was a chance to push its in-house pipeline and cross-border workflow to new heights.

We spoke with Tibor Meliš (VFX Supervisor) and Tomáš Srovnal (VFX and Post-production Producer) about recreating wartime Bratislava in pixels, managing crowds and chaos with procedural logic, lighting bus scenes with LED walls, and what happens when a cornfield refuses to catch fire at 5 AM. Spoiler: compositing wins. DP: What was your initial reaction to being selected as Slovakia’s Oscar entry, and how did this impact your approach to the VFX work?Tibor Meliš: I was very happy about it. This film was a very exciting journey, as the creative core of the production ...


Hello Stranger!

This article is exclusively for Digital Production Subscribers.
If you are already subscribed, please log in below,
if you aren't subscribed, What are you waiting for?

Subscribers get
exclusive access to many articles like the one you just wanted to read,
can directly contact the authors or the newsroom,
can download many cool things from the archives,
support one of the last independent platforms weithout an "Algorithm"
and are granted exclusive bragging rights for being a better person!

Get an overview on what's available here, and access everything on the site!


Subscribe Now!

If you need another reason,
here is a picture of the editorial cat,
which you'll be supporting as well!


The post The Hungarian Dressmaker – by PFX first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
DIGITAL PRODUCTION 181064
Rise FX saves christmas? https://digitalproduction.com/2025/05/28/rise-fx-saves-christmas/ Wed, 28 May 2025 05:40:00 +0000 https://digitalproduction.com/?p=183469 A white chicken standing on a black background.

When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director…

The post Rise FX saves christmas? first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
A white chicken standing on a black background.

When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director was the same - Jake Kasdan), Christmas mythology, and CG hellhounds. Behind the visual spectacle: RISE FX, tasked with bringing a gooey portal system, guard monsters, and an actual magic chicken to life. We caught up with VFX Supervisor Michael Wortmann at FMX2025, to talk creature design, feather grooming in Houdini, and what happens when Krampus goes full-screen. From Atlanta to EmberGen simulations—here’s how RISE tackled 280 shots for Amazon MGM’s festive actioner.

Wortmann studied animation at Ludwigsburg’s renowned Filmakademie before jumping into VFX production across Sydney, London and Wellington. His career spans everything from Game of Thrones and Star Trek Into Darkness to Black Panther, Eternals and Atomic Blonde. Most recently, he wrapped supervision on Momo, a feature film adaptation of Michael Ende’s classic novel.

DP: What w...


Hello Stranger!

This article is exclusively for Digital Production Subscribers.
If you are already subscribed, please log in below,
if you aren't subscribed, What are you waiting for?

Subscribers get
exclusive access to many articles like the one you just wanted to read,
can directly contact the authors or the newsroom,
can download many cool things from the archives,
support one of the last independent platforms weithout an "Algorithm"
and are granted exclusive bragging rights for being a better person!

Get an overview on what's available here, and access everything on the site!


Subscribe Now!

If you need another reason,
here is a picture of the editorial cat,
which you'll be supporting as well!


The post Rise FX saves christmas? first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
DIGITAL PRODUCTION 183469
Wrap Gen: Because Your Mesh Deserves a Hug https://digitalproduction.com/2025/05/26/wrap-gen-because-your-mesh-deserves-a-hug/ Mon, 26 May 2025 05:31:00 +0000 https://digitalproduction.com/?p=184491 Three 3D models in Blender: a twisted horn, an abstract shape, and a geometric object

Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.

The post Wrap Gen: Because Your Mesh Deserves a Hug first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
Three 3D models in Blender: a twisted horn, an abstract shape, and a geometric object

Wrap Gen is a procedural wrapping tool for Blender, created by Hodgson3D. It allows users to wrap custom geometry around objects using guide curves and geometry nodes. The tool supports both poly and bezier curves as guides, enabling users to define the path of the wrap. Users can choose to array objects along the wrap or wrap single objects along the curve. An internal shrinkwrap/convex hull system ensures that the wrap conforms to the contours of the target mesh, behaving like a tight rope or strap over concave and convex areas.

Key Features

  • Custom Geometry Wrapping: Assign your own geometry to be wrapped around the target mesh.
  • Wrap Count Control: Set the desired number of wraps. For individual control, set the wrap count to “1” and duplicate the guide curve in edit mode.
  • Curve Radius Adjustment: Dial in where the wraps interact with the target mesh by adjusting the curve radius.
  • Target Mesh or Collection: Choose to wrap around a single mesh or a collection of objects.
  • Array Option: Decide whether to array the wrap mesh along the curve or wrap a single object.
  • Randomization Settings: Add randomness to offset, rotation, and spin with exposed seed parameters for quick iterations.
  • Scatter Meshes: Scatter objects along the wraps to add knots or imperfections, enhancing the organic look.
  • Self-Collision Detection: Enable self-collision to generate more realistic layering of wraps.
  • Convex Hull Normals: Convert the target mesh to a convex hull to sample normals from, aiding in wrap alignment.
  • Alignment to Normals: Align wraps to the normals of the target mesh for non-uniform objects like straps.
  • Merge Threshold: Adjust the merge threshold to control the merging of vertices after deformation.
  • Default Wrap Settings: Use default settings for profile radius, resolution, and curve resolution when no custom wrap mesh is assigned.
https://assets.superhivemarket.com/store/productimage/575249/image/a9634da63ce7af960d5d481e1eb1ddf6.jpg

Usage Steps

  1. Draw out a guide curve (poly or bezier).
  2. Set the desired number of wraps.
  3. Adjust the curve radius to define interaction with the target
  4. Assign your target mesh or collection and the wrap mesh.
  5. Customize settings for randomness, alignment, and more.
https://assets.superhivemarket.com/store/productimage/575241/image/e25c7d021eb0ad157abb3bdf39a058b9.jpg

Compatibility and Availability

Wrap Gen is compatible with Blender versions 4.1 through 4.4. It is available for purchase at Superhive Market for $10.99, currently discounted to $8.24.

Final Thoughts

Wrap Gen offers a procedural approach to wrapping geometry in Blender, streamlining the process and providing extensive customization options. As with any new tool, it’s advisable to test its integration within your specific pipeline before full-scale implementation.

The post Wrap Gen: Because Your Mesh Deserves a Hug first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
DIGITAL PRODUCTION #image_title 184491
RetopoFlow 4 Beta: Now With Less Pain Per Polygon https://digitalproduction.com/2025/05/25/retopoflow-4-beta-now-with-less-pain-per-polygon/ Sun, 25 May 2025 15:34:17 +0000 https://digitalproduction.com/?p=184500 A 3D modeled hand wearing gloves with a grid layout and highlighted points.

RetopoFlow 4 Beta for Blender is out - with improved usability, updated PolyStrips, and tighter integration. But it’s still a beta, so handle with care.

The post RetopoFlow 4 Beta: Now With Less Pain Per Polygon first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
A 3D modeled hand wearing gloves with a grid layout and highlighted points.

RetopoFlow, the long-standing retopology add-on for Blender, has entered its 4.0 Beta phase. This new version doesn’t reinvent your topology workflow – it just tries to make it suck a little less. The update focuses on UI tweaks, feature consistency, and a reworked PolyStrips tool. Still, the tool is under active development, which means production users should probably keep backups of their nerves and meshes.

A Retopo Tool That Stays in Viewport

One of RetopoFlow’s main draws remains unchanged: all tools operate inside Blender’s Edit Mode, using custom widgets. Unlike Blender’s native tools, you don’t need to switch modes. That alone keeps your RSI count slightly lower. The 4.0 Beta continues that approach, but introduces better UI consistency across tools and cleans up several visual glitches.

https://assets.superhivemarket.com/store/productimage/952250/image/xlarge-ef52af13fab51f27139785f56a060e40.jpg

PolyStrips Rebuilt

The PolyStrips tool – the go-to for quickly laying down edge loops – has been rebuilt from the ground up. That means better responsiveness and more consistent behavior, though no new core functionality has been added yet. But since this is a beta, expect a few kinks while trying to block out your topology. You might still wince mid-loop.

UI Tweaks & Behavior Improvements

RetopoFlow 4 Beta brings better visual consistency to the tool overlays, interface elements, and tool workflows. Nothing dramatic, just a range of small UI-level quality-of-life improvements. For example, you’ll see more consistent color and behavior in tool outlines, previews, and manipulators. The devs also improved how the tools handle edge snapping and interactions with Blender’s geometry.

Performance: Still Under Construction

No official benchmarks or performance numbers were announced. Since this is a beta, stability and performance may vary depending on your hardware setup. The developers are still actively working on optimization and bug fixes, so don’t throw it into a deadline-sensitive project just yet.

https://assets.superhivemarket.com/store/productimage/935625/image/xlarge-a701c77af09fb85acdf537ab4b550a15.jpg

Blender Integration and Version Notes

RetopoFlow 4 Beta supports Blender 4.2. The add-on is being developed by CG Cookie, and is available via their GitHub repository for testers who aren’t afraid of a few commits and crashes.

Price Tag

RetopoFlow 3.x costs $86.00 on the Blender Market. The 4.0 Beta is free for existing users and available for anyone to test via GitHub.

Final Warning: Beta Means Beta

While the new version brings welcome tweaks and a refreshed toolset, it’s still in beta. Artists working in production environments should treat it like fresh sushi: maybe tasty, maybe risky. Stability hasn’t been guaranteed, and features are still being refined. For now, use with caution – and maybe don’t uninstall your stable version just yet.

The post RetopoFlow 4 Beta: Now With Less Pain Per Polygon first appeared on DIGITAL PRODUCTION and was written by Bela Beier.

]]>
DIGITAL PRODUCTION #image_title 184500