Many tasks in Houdini are carried out in the network editor and not in the viewport; every single step, whether bevel or extrude, for example, creates a new node. So it's all purely procedural, isn't it? The overview goes to zero in parallel with the working speed and the user goes to other DCCs that can be modelled directly. Modelling directly in Houdini has some clear advantages. In addition to the obvious saving of export/import loops, Houdini offers wonderful opportunities for automation, experimentation and endless iteration (or quick non-destructive customer feedback rounds) with its basic, but not exclusively, procedural approach.
Add to this a bit of VEX coding at the right time and the conversion of complex modelling setups into simple shareable or sellable HDAs, in which the artist simply has to adjust given parameters to create countless variants of the model, and you have a gigantic arsenal of creative possibilities. Unfortunately, Houdini is not always particularly i...
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