Browsing Tag
Motion Capture
26 posts
Xsens Rebuilds Its Link Mocap Suit With 4D Stretch
Xsens reinvents its Link suit: 4D stretch fabric, Wi-Fi 6E, one-click sensors, and fewer cables. mocap setups just got a lot less sweaty, or at least easier to keep (reasonably) clean.
Ready, Set, Animate: 120+ Game Animations Up for Grabs
120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.
Syntheyes 2025: ML-powered masks, batch processing and more…
Boris FX has just releases the latest version of its 3D Tracking and Matchmoving software, Syntheyes. Boris FX traditionally tries to utilize technology from its other software solutions in its various products, and Syntheyes is no exception, including Mask ML in the 2025 release.
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031
Let's take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.
Trash, Dance & Robots
In winter 2021, we decided to make a film as a group of three under the guidance of our professor Jürgen Schopper about a robot whose purpose in life is to pick up rubbish. A lot has happened in the meantime: the robot is now controlled by an old lady and can - surprise! - dance very well. We have spent many enjoyable, stressful and also funny days at the HFF with our robot and the old lady. The original idea resulted in a four-minute animated film. We - three visual effects students (Valentin Dittlmann, Hannes Werner, Felix Zachau) at the University of Television and Film in Munich - developed, realised and completed this film in the course of our first year of study.
Review: In DP 06 : 2014, we went into conversation with performance capturing pioneer Andy Serkis - chatting about Planet of the Apes. An encounter at FMX 2014.
Motion capturing with Rokoko Video?
Still kicking (and performing MoCap): Technology company Rokoko releases its AI-powered web browser solution that allows users to transfer movements into 3D software.
What can iClone 8 from Reallusion do that the competition can’t?
Plask, Radical, DeepMotion, Pixcap and iClone 8 - these are the names of the mocap tools! Blender expert Russell Midfield pits the motion capture programmes against each other.
Adobe’s Character Animator now includes a Motion Library!
There are over 350 full-body mocap movements in the library - these have now been added with the release of Character Animator 23.0.
Club culture, techno music and character animation combined with iClone & Character Creator
Music video par excellence: Relative.berlin makes DJ Taube dance and utilises all the new features of iClone!
Computer scientists research human-scene contact
Important for motion capturing: how do people interact with the environment? With the Rich project, researchers want to decisively develop the HSC further.
Adobe releases Character Animator 22.5!
The convenient software for anyone who wants to enhance their content with animated cartoon characters. The latest version of the real-time tool for motion capturing and character animation.
Capturing Reality in Houdini
Review: In DP 02 : 2019, we take a closer look at photogrammetry in Houdini. Our Houdini expert clarifies whether this has resulted in a production boost for game developers.
Motion capturing without annoying markers
Blender users with hot hands: Technical artist Denys Hsu shows you that Mocap can also be comfortable.
With this free tool you can animate in the web browser - including motion capturing function.
Finch | Featurette
Robots in the post-apocalypse: this sci-fi film on Apple TV uses state-of-the-art MoCap!
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Sleep Tight – A modern horror tale
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
Faceware Live 2.5
Real-time transfer of live performance to 3D modelled faces: Faceware Tech releases a new update for improved tracking and more!
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.