How does a third-person game work with Blender?

YouTuber All the Works shows how to pull up a video game with a shoulder perspective. A video tutorial for Blender users.

In nuce: Since Digital Production last reported on a Blender tutorial from the YouTube channel All the Works – at that time we presented two new video tutorials, one on low-poly environments and one on portal scenes (see Digital Production from 28 October 2022) – another high-quality tutorial video has been released. It’s called “Third Person Game Project”.

In toto: The video (see end of this news item) shows how to create a game project from the third-person perspective (popularly known as the Tomb Raider perspective) using the Unity engine. Incidentally, the creative mind behind All the Works created the 3D character and the associated props using Blender and Mixamo, as stated in the video description (see Digital Production from 2 June 2015). The video tutorial is linked below.

Click further: In the past, Digital Production has repeatedly referred to the free training programme offered by All the Works. For an overview, see the list below.

  • 4.2.2022: Procedural flower generator with Blender 3.0:
    Your life needs more flower power? Cultivate sunflowers, pansies and other flower wonders procedurally now!
  • 31.5.2022: Geometry Nodes with Blender:
    “The back of the waterfall”: How do you create a realistic flowing waterfall in Blender?
  • 24.6.2022: Recreate this beach with Geometry Nodes!
    With this video tutorial you can set up a coastal beach – populated with rocks, bushes and palm trees. The highlight: the assets continue endlessly.
  • 28.6.2022: Build this picturesque medieval village in Blender! Another awesome tutorial from “All the Works”, this time with a low-poly dream castle.
  • 8.8.2022: Create trees in Blender with this video tutorial! Why Mtree is probably the best Blender add-on for creating trees.
  • 29.6.2022: Zombie hordes tunnel through London! Want to get your own zombie army on track?

Third Person Game Project | UNITY & BLENDER