In nuce: Blender’s node-based simulation framework was recently made available. This is according to a report from 28 November this year, published on cgchannel.com.
In toto: By means of these nodes themselves, it should be possible to create new tools and procedural content in Blender – by linking nodes together. Together with version 3.5 of Blender, which is due to be released in March next year, the node-based simulation framework should be part of the regular version of Blender.
We started working on basic simulation support for #geometrynodes. There still many limitations, but it's already fun to play with. #b3d #devfund pic.twitter.com/M05Hd25Miz
— Jacques Lucke (@JacquesLucke) November 24, 2022
Twitter posting by Jacques Lucke: As can be seen from the Twitter post by software developer Jacques Lucke from 24 November this year (see above), the planned support for geometry nodes is in progress; although this is currently still subject to – quote Jacques – “many restrictions”, it is already giving the developer a lot of pleasure.
Click further: The geometry nodes can be tested for simulation purposes via builder.blender.org .
Source: cgchannel.com ( message from Jim Thacker)