Node-based simulation framework for Blender?

With his Twitter post, software developer Jacques Lucke shows what Blender’s simulation framework could look like with the release of Blender 3.5 in March 2023.

In nuce: Blender’s node-based simulation framework was recently made available. This is according to a report from 28 November this year, published on cgchannel.com.

In toto: By means of these nodes themselves, it should be possible to create new tools and procedural content in Blender – by linking nodes together. Together with version 3.5 of Blender, which is due to be released in March next year, the node-based simulation framework should be part of the regular version of Blender.

Twitter posting by Jacques Lucke: As can be seen from the Twitter post by software developer Jacques Lucke from 24 November this year (see above), the planned support for geometry nodes is in progress; although this is currently still subject to – quote Jacques – “many restrictions”, it is already giving the developer a lot of pleasure.

Click further: The geometry nodes can be tested for simulation purposes via builder.blender.org .

Source: cgchannel.com ( message from Jim Thacker)